@@ -85,14 +85,21 @@ public class SceneManagementGLTF : MonoBehaviour
/// <returns>ascync method</returns>
protectedasyncTaskLoadGltfBinaryFromMemory()
{
stringfilePath="";
if(_PathToGLTF.StartsWith("http"))
{
KeyValuePair<string,string>download=System.Threading.Tasks.Task.Run(()=>WorldAnalysisARFoundationHelper.DownloadFileHTTP(_PathToGLTF)).Result;// synchronous : not perfect at all prevent to add another mesh while bundle is downloading