diff --git a/Assets/ISG-ARF/Common_Application/Scenes/ExampleGLTF.unity b/Assets/ISG-ARF/Common_Application/Scenes/ExampleGLTF.unity
index fcc6e2d9a650c6dd5463828dde21a27789ce4c0b..dbf7bf79382a277195bd76cb9bf05216b937bd03 100644
--- a/Assets/ISG-ARF/Common_Application/Scenes/ExampleGLTF.unity
+++ b/Assets/ISG-ARF/Common_Application/Scenes/ExampleGLTF.unity
@@ -569,7 +569,7 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: f7351c94a4c22144284b9eac3270dc8d, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
-  _PathToGLTF: ARSceneThreeAnchor.glb
+  _PathToGLTF: https://www.dropbox.com/scl/fi/yzc04vh687ujgw717r7vm/ARSceneThreeAnchor.glb?rlkey=dm07iorvs0zsdynoh6exl0k4v&st=7d1tqswp&dl=1
   _ValiditySubscription: 10000000
   _DisableObjectWhenNotTracked: 1
 --- !u!4 &842320175
diff --git a/Assets/ISG-ARF/Common_Application/Scripts/SceneManagementGLTF.cs b/Assets/ISG-ARF/Common_Application/Scripts/SceneManagementGLTF.cs
index 43f3a26c3e8b2e9d4495bcd69789997aefe96549..6db9045fed4d13c81705a70042c687f5429e039d 100644
--- a/Assets/ISG-ARF/Common_Application/Scripts/SceneManagementGLTF.cs
+++ b/Assets/ISG-ARF/Common_Application/Scripts/SceneManagementGLTF.cs
@@ -18,7 +18,7 @@ public class SceneManagementGLTF : MonoBehaviour
     /// <summary>
     /// If true : before first tracking, objects are hidden
     /// </summary>
-    public bool _DisableObjectWhenNotTracked; 
+    public bool _DisableObjectWhenNotTracked;
 
     /// <summary>
     /// List of trackables and anchors in the AR Scene
@@ -34,8 +34,8 @@ public class SceneManagementGLTF : MonoBehaviour
         await LoadGltfBinaryFromMemory();
         Transform loaded = this.transform.GetChild(0);
         FindWorldStorageTransform(loaded);
-        
-        foreach(KeyValuePair<Guid , Transform> toSubscribe in m_trackablesAndAnchorsInARScene)
+
+        foreach (KeyValuePair<Guid, Transform> toSubscribe in m_trackablesAndAnchorsInARScene)
         {
             toSubscribe.Value.gameObject.SetActive(!_DisableObjectWhenNotTracked); // disable object when not tracked
             int validity = _ValiditySubscription;
@@ -54,7 +54,7 @@ public class SceneManagementGLTF : MonoBehaviour
     {
         if (pose.EstimationState != ETSI.ARF.OpenAPI.WorldAnalysis.PoseEstimationState.OK)
         {
-            Debug.Log("State Not Ok for " + pose.Uuid +  "  "+ pose.EstimationState.ToString() + " " + pose.InstructionInfo);
+            Debug.Log("State Not Ok for " + pose.Uuid + "  " + pose.EstimationState.ToString() + " " + pose.InstructionInfo);
             return;
         }
 
@@ -64,8 +64,8 @@ public class SceneManagementGLTF : MonoBehaviour
             if (m_trackablesAndAnchorsInARScene.ContainsKey(pose.Uuid))
             {
                 m_trackablesAndAnchorsInARScene[pose.Uuid].transform.gameObject.SetActive(true);
-                m_trackablesAndAnchorsInARScene[pose.Uuid].transform.position =  WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(value.Position);
-                m_trackablesAndAnchorsInARScene[pose.Uuid].transform.rotation =  WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(value.Rotation);
+                m_trackablesAndAnchorsInARScene[pose.Uuid].transform.position = WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(value.Position);
+                m_trackablesAndAnchorsInARScene[pose.Uuid].transform.rotation = WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(value.Rotation);
             }
             else
             {
@@ -74,7 +74,7 @@ public class SceneManagementGLTF : MonoBehaviour
         }
         else
         {
-            Debug.LogWarning("Pose value type not supported yet :" +pose.Value.Type); // Todo : manage other types
+            Debug.LogWarning("Pose value type not supported yet :" + pose.Value.Type); // Todo : manage other types
         }
     }
 
@@ -85,14 +85,21 @@ public class SceneManagementGLTF : MonoBehaviour
     /// <returns>ascync method</returns>
     protected async Task LoadGltfBinaryFromMemory()
     {
+        string filePath = "";
+        if (_PathToGLTF.StartsWith("http"))
+        {
+            KeyValuePair<string, string> download = System.Threading.Tasks.Task.Run(() => WorldAnalysisARFoundationHelper.DownloadFileHTTP(_PathToGLTF)).Result; // synchronous : not perfect at all prevent to add another mesh while bundle is downloading
+            filePath = download.Key;
+        }
+        else
+        {
 #if UNITY_EDITOR
-        string prefix = Application.streamingAssetsPath;
+            string prefix = Application.streamingAssetsPath;
 #else
         string prefix = Application.persistentDataPath;
-#endif 
-        var filePath = prefix + "/" + _PathToGLTF;
-
-        Debug.Log("PATH : " + filePath);
+#endif
+            filePath = prefix + "/" + _PathToGLTF;
+        }
 
         byte[] data = File.ReadAllBytes(filePath);
         Debug.Log("File Size " + data.Length);
@@ -121,7 +128,7 @@ public class SceneManagementGLTF : MonoBehaviour
             Debug.Log("Add " + id + "  " + trGLTF.name);
             m_trackablesAndAnchorsInARScene.Add(new Guid(id), trGLTF);
         }
-        foreach(Transform child in trGLTF)
+        foreach (Transform child in trGLTF)
         {
             FindWorldStorageTransform(child);
         }