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Commit 04116df2 authored by lacoche's avatar lacoche
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Fix assetbundle creation with arbobjects

parent 980ff11b
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1 merge request!2Move tracking prefab to package, add export assetbundle capabilities for...
...@@ -13,26 +13,9 @@ public class AssetBundleCreation ...@@ -13,26 +13,9 @@ public class AssetBundleCreation
static void BuildAllAssetBundlesIOS() static void BuildAllAssetBundlesIOS()
{ {
CheckDirectory(); CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS); UnityEditor.XR.ARSubsystems.ARBuildProcessor.PreprocessBuild( BuildTarget.iOS);
} BuildPipeline.BuildAssetBundles( s_exportPath, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.iOS);
#endif // BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS);
#if UNITY_EDITOR_WIN
[MenuItem("ARF/Build AssetBundles Windows")]
static void BuildAllAssetBundlesWindows()
{
CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
#endif
#if UNITY_ANDROID
[MenuItem("ARF/Build AssetBundles Android")]
static void BuildAllAssetBundlesAndroid()
{
CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.Android);
} }
#endif #endif
......
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