Loading Assets/Editor/AssetBundleCreation.cs +3 −20 Original line number Diff line number Diff line Loading @@ -13,26 +13,9 @@ public class AssetBundleCreation static void BuildAllAssetBundlesIOS() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS); } #endif #if UNITY_EDITOR_WIN [MenuItem("ARF/Build AssetBundles Windows")] static void BuildAllAssetBundlesWindows() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); } #endif #if UNITY_ANDROID [MenuItem("ARF/Build AssetBundles Android")] static void BuildAllAssetBundlesAndroid() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.Android); UnityEditor.XR.ARSubsystems.ARBuildProcessor.PreprocessBuild( BuildTarget.iOS); BuildPipeline.BuildAssetBundles( s_exportPath, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.iOS); // BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS); } #endif Loading Loading
Assets/Editor/AssetBundleCreation.cs +3 −20 Original line number Diff line number Diff line Loading @@ -13,26 +13,9 @@ public class AssetBundleCreation static void BuildAllAssetBundlesIOS() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS); } #endif #if UNITY_EDITOR_WIN [MenuItem("ARF/Build AssetBundles Windows")] static void BuildAllAssetBundlesWindows() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows); } #endif #if UNITY_ANDROID [MenuItem("ARF/Build AssetBundles Android")] static void BuildAllAssetBundlesAndroid() { CheckDirectory(); BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.Android); UnityEditor.XR.ARSubsystems.ARBuildProcessor.PreprocessBuild( BuildTarget.iOS); BuildPipeline.BuildAssetBundles( s_exportPath, BuildAssetBundleOptions.ForceRebuildAssetBundle, BuildTarget.iOS); // BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS); } #endif Loading