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t.Fatalf("Action should have failed")
}
ue_data = dataModel.NodeDataUnion{}
ue_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue_data}
nodes = []dataModel.ScenarioNode{ue_node}
_, err = m.RemoveScenarioNodes(&nodes)
if err == nil {
t.Fatalf("Action should have failed")
}
ue_pl = dataModel.PhysicalLocation{Id: "ue-id", Type_: NodeTypeUE}
ue_data = dataModel.NodeDataUnion{PhysicalLocation: &ue_pl}
ue_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue_data}
nodes = []dataModel.ScenarioNode{ue_node}
_, err = m.RemoveScenarioNodes(&nodes)
if err == nil {
t.Fatalf("Action should have failed")
}
ue_pl = dataModel.PhysicalLocation{Id: "ue-id", Name: "ue"}
ue_data = dataModel.NodeDataUnion{PhysicalLocation: &ue_pl}
ue_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue_data}
nodes = []dataModel.ScenarioNode{ue_node}
_, err = m.RemoveScenarioNodes(&nodes)
if err == nil {
t.Fatalf("Action should have failed")
}
fmt.Println("Add ue3")
ue3_pl := dataModel.PhysicalLocation{Id: "ue3-id", Name: "ue3", Type_: NodeTypeUE}
ue3_data := dataModel.NodeDataUnion{PhysicalLocation: &ue3_pl}
ue3_node := dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue3_data, Parent: "zone1-poa1"}
nodes = []dataModel.ScenarioNode{ue3_node}
names, err := m.AddScenarioNodes(&nodes)
if err != nil || len(names) != 1 {
t.Fatalf("Error adding nodes")
}
n := m.nodeMap.FindByName("ue3")
if n == nil || n.name != "ue3" {
t.Fatalf("Failed to add nodes")
}
p := n.parent.(*dataModel.NetworkLocation)
if p == nil || p.Name != "zone1-poa1" {
t.Fatalf("Failed to add nodes")
}
d := n.object.(*dataModel.PhysicalLocation)
if d == nil || d.Name != "ue3" {
t.Fatalf("Failed to add nodes")
}
fmt.Println("Add ue4 & ue5")
ue4_pl := dataModel.PhysicalLocation{Id: "ue4-id", Name: "ue4", Type_: NodeTypeUE}
ue4_data := dataModel.NodeDataUnion{PhysicalLocation: &ue4_pl}
ue4_node := dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue4_data, Parent: "zone1-poa1"}
ue5_pl := dataModel.PhysicalLocation{Id: "ue5-id", Name: "ue5", Type_: NodeTypeUE}
ue5_data := dataModel.NodeDataUnion{PhysicalLocation: &ue5_pl}
ue5_node := dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue5_data, Parent: "zone1-poa1"}
nodes = []dataModel.ScenarioNode{ue4_node, ue5_node}
names, err = m.AddScenarioNodes(&nodes)
if err != nil || len(names) != 2 {
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t.Fatalf("Error adding nodes")
}
n = m.nodeMap.FindByName("ue4")
if n == nil || n.name != "ue4" {
t.Fatalf("Failed to add nodes")
}
p = n.parent.(*dataModel.NetworkLocation)
if p == nil || p.Name != "zone1-poa1" {
t.Fatalf("Failed to add nodes")
}
d = n.object.(*dataModel.PhysicalLocation)
if d == nil || d.Name != "ue4" {
t.Fatalf("Failed to add nodes")
}
n = m.nodeMap.FindByName("ue5")
if n == nil || n.name != "ue5" {
t.Fatalf("Failed to add nodes")
}
p = n.parent.(*dataModel.NetworkLocation)
if p == nil || p.Name != "zone1-poa1" {
t.Fatalf("Failed to add nodes")
}
d = n.object.(*dataModel.PhysicalLocation)
if d == nil || d.Name != "ue5" {
t.Fatalf("Failed to add nodes")
}
fmt.Println("Remove ue4")
ue4_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue4_data}
nodes = []dataModel.ScenarioNode{ue4_node}
names, err = m.RemoveScenarioNodes(&nodes)
if err != nil || len(names) != 1 {
t.Fatalf("Error removing nodes")
}
n = m.nodeMap.FindByName("ue4")
if n != nil {
t.Fatalf("Failed to remove nodes")
}
fmt.Println("Remove ue3 & ue5")
ue3_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue3_data}
ue5_node = dataModel.ScenarioNode{Type_: NodeTypeUE, NodeDataUnion: &ue5_data}
nodes = []dataModel.ScenarioNode{ue3_node, ue5_node}
names, err = m.RemoveScenarioNodes(&nodes)
if err != nil || len(names) != 2 {
t.Fatalf("Error removing nodes")
}
n = m.nodeMap.FindByName("ue3")
if n != nil {
t.Fatalf("Failed to remove nodes")
}
n = m.nodeMap.FindByName("ue5")
if n != nil {
t.Fatalf("Failed to remove nodes")
}
}
Kevin Di Lallo
committed
func validateNodeContext(nodeCtx *NodeContext, deployment, domain, zone, netLoc, phyLoc string) bool {
if nodeCtx.Parents[Deployment] != deployment ||
nodeCtx.Parents[Domain] != domain ||
nodeCtx.Parents[Zone] != zone ||
nodeCtx.Parents[NetLoc] != netLoc ||
nodeCtx.Parents[PhyLoc] != phyLoc {
return false
}
return true
func TestValidateScenario(t *testing.T) {
fmt.Println("--- ", t.Name())
log.MeepTextLogInit(t.Name())
// Incompatible scenarios
fmt.Println("Validate empty scenario")
validJsonScenario, status, err := ValidateScenario([]byte(""))
if validJsonScenario != nil || status != ValidatorStatusError || err == nil {
t.Fatalf("Empty scenario should not be valid")
}
fmt.Println("Validate scenario: scenarioVer[none] < validatorVer[2.0.0]")
ValidatorVersion = semver.Version{Major: 2, Minor: 0, Patch: 0}
validJsonScenario, status, err = ValidateScenario([]byte(testScenario))
if validJsonScenario != nil || status != ValidatorStatusError || err == nil {
t.Fatalf("validJsonScenario should not be compatible")
}
fmt.Println("Validate scenario: scenarioVer[1.0.0] < validatorVer[2.0.0]")
ValidatorVersion = semver.Version{Major: 2, Minor: 0, Patch: 0}
validJsonScenario, status, err = ValidateScenario([]byte(testScenario_v1_0_0))
if validJsonScenario != nil || status != ValidatorStatusError || err == nil {
t.Fatalf("validJsonScenario should not be compatible")
}
// Compatible Scenarios
fmt.Println("Validate scenario: scenarioVer[none] < validatorVer[1.3.0]")
ValidatorVersion = semver.Version{Major: 1, Minor: 3, Patch: 0}
validJsonScenario, status, err = ValidateScenario([]byte(testScenario))
if validJsonScenario == nil || status != ValidatorStatusUpdated || err != nil {
t.Fatalf("validJsonScenario should not be nil")
}
if string(validJsonScenario) != testScenario_v1_3_0 {
t.Fatalf("validJsonScenario != testScenario_v1_3_0")
}
fmt.Println("Validate scenario: scenarioVer[1.0.0] < validatorVer[1.3.0]")
ValidatorVersion = semver.Version{Major: 1, Minor: 3, Patch: 0}
validJsonScenario, status, err = ValidateScenario([]byte(testScenario_v1_0_0))
if validJsonScenario == nil || status != ValidatorStatusUpdated || err != nil {
t.Fatalf("validJsonScenario should not be nil")
}
if string(validJsonScenario) != testScenario_v1_3_0 {
t.Fatalf("validJsonScenario != testScenario_v1_3_0")
}
fmt.Println("Validate scenario: scenarioVer[1.3.0] == validatorVer[1.3.0]")
ValidatorVersion = semver.Version{Major: 1, Minor: 3, Patch: 0}
validJsonScenario, status, err = ValidateScenario([]byte(testScenario_v1_3_0))
if validJsonScenario == nil || status != ValidatorStatusValid || err != nil {
t.Fatalf("validJsonScenario should not be nil")
}
if string(validJsonScenario) != testScenario_v1_3_0 {
t.Fatalf("validJsonScenario != testScenario_v1_3_0")