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Commit 95a8233b authored by Sylvain Buche's avatar Sylvain Buche
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First version Scene Management gltf working with arfoundation wrapper (image tracking only)

parent a0677f2d
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1 merge request!2Move tracking prefab to package, add export assetbundle capabilities for...
......@@ -36,7 +36,9 @@ GraphicsSettings:
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- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
......
......@@ -125,7 +125,7 @@ PlayerSettings:
stadiaTargetFramerate: 0
vulkanNumSwapchainBuffers: 3
vulkanEnableSetSRGBWrite: 0
vulkanEnablePreTransform: 0
vulkanEnablePreTransform: 1
vulkanEnableLateAcquireNextImage: 0
vulkanEnableCommandBufferRecycling: 1
m_SupportedAspectRatios:
......@@ -135,7 +135,11 @@ PlayerSettings:
16:9: 1
Others: 1
bundleVersion: 1.0
preloadedAssets: []
preloadedAssets:
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- {fileID: 4800000, guid: 0945859e5a1034c2cb6dce53cb4fb899, type: 3}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
......@@ -154,14 +158,15 @@ PlayerSettings:
resetResolutionOnWindowResize: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
applicationIdentifier:
Android: com.DefaultCompany.unityworldanalysisvalidation
buildNumber:
Standalone: 0
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 22
AndroidMinSdkVersion: 24
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
......@@ -244,7 +249,7 @@ PlayerSettings:
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useCustomGradlePropertiesTemplate: 0
useCustomProguardFile: 0
AndroidTargetArchitectures: 1
AndroidTargetArchitectures: 2
AndroidTargetDevices: 0
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
......@@ -362,11 +367,17 @@ PlayerSettings:
m_Height: 36
m_Kind: 0
m_SubKind:
m_BuildTargetBatching: []
m_BuildTargetBatching:
- m_BuildTarget: Android
m_StaticBatching: 1
m_DynamicBatching: 0
m_BuildTargetShaderSettings: []
m_BuildTargetGraphicsJobs: []
m_BuildTargetGraphicsJobMode: []
m_BuildTargetGraphicsAPIs: []
m_BuildTargetGraphicsAPIs:
- m_BuildTarget: AndroidPlayer
m_APIs: 0b000000
m_Automatic: 0
m_BuildTargetVRSettings: []
m_DefaultShaderChunkSizeInMB: 16
m_DefaultShaderChunkCount: 0
......@@ -378,10 +389,16 @@ PlayerSettings:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapEncodingQuality:
- m_BuildTarget: Android
m_EncodingQuality: 1
m_BuildTargetGroupLightmapSettings: []
m_BuildTargetNormalMapEncoding: []
m_BuildTargetDefaultTextureCompressionFormat: []
m_BuildTargetNormalMapEncoding:
- m_BuildTarget: Android
m_Encoding: 1
m_BuildTargetDefaultTextureCompressionFormat:
- m_BuildTarget: Android
m_Format: 3
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
......@@ -634,7 +651,8 @@ PlayerSettings:
scriptingDefineSymbols: {}
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
scriptingBackend:
Android: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
......@@ -642,7 +660,7 @@ PlayerSettings:
allowUnsafeCode: 0
useDeterministicCompilation: 1
enableRoslynAnalyzers: 1
selectedPlatform: 0
selectedPlatform: 2
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 1
......
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