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Update document and then name of scene gltf

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# Unity World Analysis Validation
*This repository is part of the outcomes of the Specialist Task Force 669 focusing on the World Analysis as part of the ETSI ISG Augmented Reality Framework architecture (https://www.etsi.org/deliver/etsi_gs/ARF/001_099/003/01.01.01_60/gs_ARF003v010101p.pdf).*
*The set of the World Anlysis components includes:*
*• The C++ and C# source code for servers and clients generated from OpenAPI available here (https://forge.etsi.org/rep/arf/openapi)*
*• Multiple Unity plugin (wrappers) implementing the World Analysis with various AR technologies
## Getting started
*All these components are available under the ETSI Labs group “World Analysis API Helpers”: https://labs.etsi.org/rep/arf/world-analysis-api-helpers*
To make it easy for you to get started with GitLab, here's a list of recommended next steps.
*This repository and the associated components depend on the World Storage components developed in the context of the Specialist Task Force 620 that focused on the authoring of a World Representation and which are vailable under the ETSI Labs group “World Storage API Helpers”: https://labs.etsi.org/rep/arf/world-storage-api-helpers*
Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)!
*If you wish to contribute to this project or any other projects in the context of the [ETSI ISG Augmented Reality Framework architecture](https://www.etsi.org/committee/1420-arf), please refer to the ["How to get involved in an ISG" section on the ETSI website](https://www.etsi.org/how-to-get-involved-in-an-isg)*
## Add your files
---
- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files
- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command:
## Setting Unity Packages
```
cd existing_repo
git remote add origin https://labs.etsi.org/rep/arf/world-analysis-api-helpers/unity-world-analysis-validation.git
git branch -M main
git push -uf origin main
```
This repo contains submodules corresponding to REST libraries and wrappers used in the Unity project.
## Integrate with your tools
Once the git repo is cloned, you need to init and update the submodules through git commands:
- [ ] [Set up project integrations](https://labs.etsi.org/rep/arf/world-analysis-api-helpers/unity-world-analysis-validation/-/settings/integrations)
git submodule init
git submodule update
## Collaborate with your team
or clone the repos updating the submodules directly:
- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/)
- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html)
- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically)
- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/)
- [ ] [Automatically merge when pipeline succeeds](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html)
git clone --recurse-submodules https://labs.etsi.org/rep/arf/world-storage-api-helpers/unity-world-storage-editor.git
## Test and Deploy
Once it's done, you can open your project from the Unity Hub, the project was developed with Unity 2022.3
Use the built-in continuous integration in GitLab.
## Test Scene
- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html)
- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing(SAST)](https://docs.gitlab.com/ee/user/application_security/sast/)
- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html)
- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/)
- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html)
This repo is used to demonstrate and to show the usage of the different World Analysis wrappers.
***
A First Unity Scene can be found here:
.\Assets\Scenes\ExampleGLTF
The scene loads a GLTF file situated in the Unity persistent data path (streaming assets path in editor mode). Any node with the following pattern name: ws:"uuid" will correspond to an Anchor or Trackable in the World Storage and then will be updated by the loaded World Analysis wrapper.
# Editing this README
When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thank you to [makeareadme.com](https://www.makeareadme.com/) for this template.
## Suggestions for a good README
Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information.
## Name
Choose a self-explaining name for your project.
## Description
Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors.
## Badges
On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge.
## Visuals
Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method.
## Installation
Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection.
## Usage
Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README.
## Support
Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc.
## Roadmap
If you have ideas for releases in the future, it is a good idea to list them in the README.
## Contributing
State if you are open to contributions and what your requirements are for accepting them.
For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self.
You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser.
## Authors and acknowledgment
Show your appreciation to those who have contributed to the project.
## License
For open source projects, say how it is licensed.
## Project status
If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers.
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