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Commit 46bfd6fa authored by lacoche's avatar lacoche
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Move tracking prefab to package, add export assetbundle capabilities for...

Move tracking prefab to package, add export assetbundle capabilities for "arobject" , packages now target version with mesh tracking
parent 60296e67
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1 merge request!2Move tracking prefab to package, add export assetbundle capabilities for...
......@@ -60,4 +60,11 @@ Thumbs.db.meta
*.DS_Store
# VS Code
*.vscode
\ No newline at end of file
*.vscode
# ignore generated asset bundles
Assets/AssetBundles
Assets/AssetBundles.meta
# ignore arobject scan ios
Assets/ARObjects
Assets/ARObjects.meta
\ No newline at end of file
fileFormatVersion: 2
guid: 1fdce6419e92a418aa73e2287388a1f8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
using UnityEditor;
using UnityEngine;
using System.IO ;
/// <summary>
/// Create asset bundles for different OS
/// </summary>
public class AssetBundleCreation
{
private static string s_exportPath = "Assets/AssetBundles" ;
#if UNITY_IOS
[MenuItem("ARF/Build AssetBundles IOS")]
static void BuildAllAssetBundlesIOS()
{
CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.iOS);
}
#endif
#if UNITY_EDITOR_WIN
[MenuItem("ARF/Build AssetBundles Windows")]
static void BuildAllAssetBundlesWindows()
{
CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
#endif
#if UNITY_ANDROID
[MenuItem("ARF/Build AssetBundles Android")]
static void BuildAllAssetBundlesAndroid()
{
CheckDirectory();
BuildPipeline.BuildAssetBundles(s_exportPath, BuildAssetBundleOptions.None, BuildTarget.Android);
}
#endif
static void CheckDirectory()
{
if (!Directory.Exists(s_exportPath))
{
Directory.CreateDirectory(s_exportPath);
}
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: f8edd5d45295d4bbfb761c1a27e55353
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
File deleted
fileFormatVersion: 2
guid: 0b0025a9e37fafc40b9fdcf76dc28181
ModelImporter:
serializedVersion: 21300
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
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bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 1
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
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importBlendShapes: 1
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secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
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normalImportMode: 0
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legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
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Subproject commit c13cc4fc084b4b729330d007c90e3053041e0592
Subproject commit 933e9f8d9e4f288cc248b78bf90a06b407bd6bf2
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