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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ValidateAccessToDataCenter : MonoBehaviour
{
[SerializeField]
private List<Toggle> checkboxes = new List<Toggle>();
[SerializeField]
private GameObject arrow;
// Start is called before the first frame update
void Start()
{
arrow.SetActive(false);
foreach (var a in checkboxes)
{
a.isOn = false;
}
}
private void Update()
{
int cmp = 0;
foreach (var a in checkboxes)
{
if (a.isOn) cmp++;
}
if(cmp == checkboxes.Count)
{
arrow.SetActive(true);
}
else
{
arrow.SetActive(false);
}
}
}