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using Unity.VisualScripting;
using UnityEditor;
using UnityEngine;
public class ARSceneCreator
{
[MenuItem("ARF/Create AR Scene")]
static void CreateARScene()
{
GameObject obj = GameObject.Find("ARF Visuals");
if (obj != null)
{
GameObject arScene = new GameObject("ARScene");
foreach(Transform trackableOrAnchor in obj.transform)
{
if (trackableOrAnchor.childCount > 2)
{
// go through all nodes (trackable or anchor)
GameObject node = new GameObject(trackableOrAnchor.name);
node.transform.parent = arScene.transform ;
AnchorTrackableReferenceNode referenceWA = node.AddComponent<AnchorTrackableReferenceNode>() ;
referenceWA._ARFNodeUUID = trackableOrAnchor.name ;
foreach(Transform asset in trackableOrAnchor)
{
if (asset.gameObject.name != "Axe" && asset.gameObject.name != "Canvas")
{
GameObject copyAsset = GameObject.Instantiate(asset.gameObject);
copyAsset.transform.parent = node.transform ;
copyAsset.transform.localPosition = asset.transform.localPosition;
copyAsset.transform.localRotation = asset.transform.localRotation;
copyAsset.transform.localScale = asset.transform.localScale;
asset.gameObject.SetActive(false);
}
}
}
}
}
else
{
Debug.Log("No ARF Visuals: can't create AR Scene");
}
}
}