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#if UNITY_IOS
using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
public class EnableFileSharingPostBuildProcessor
{
[PostProcessBuild]
public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject)
{
if (buildTarget == BuildTarget.iOS)
{
// Get plist
string plistPath = pathToBuiltProject + "/Info.plist";
PlistDocument plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
// Get root
PlistElementDict rootDict = plist.root;
rootDict.SetBoolean("UIFileSharingEnabled", true);
// Write to file
File.WriteAllText(plistPath, plist.WriteToString());
}
}
}
#endif