Newer
Older
using UnityEngine;
/// <summary>
/// Create a WA instance into the scene based on a type
/// </summary>
public class WorldAnalysisInstance : MonoBehaviour
{
/// <summary>
/// Types of World Analysis to Use
/// </summary>
public WorldAnalysisFactory.WorldAnalysisType _WorldAnalysisType;
/// <summary>
/// The token to use for the REST request
/// </summary>
static public string token = "dev";
/// <summary>
/// The sessionID to use for the REST request
/// </summary>
static public string sessionID = "ARF-STF669";
// Start is called before the first frame update
protected void Awake()
{
if (_WorldAnalysisType != WorldAnalysisFactory.WorldAnalysisType.MANUAL) WorldAnalysisFactory.CreateWorldAnalysis(_WorldAnalysisType, this.gameObject);
}
}