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using UnityEngine;
public class WorldAnalysisFactory
{
[System.Serializable]
public enum WorldAnalysisType
{
LOCAL,
REST
}
public static WorldAnalysisInterface CreateWorldAnalysis(WorldAnalysisType type, GameObject obj)
{
if (type == WorldAnalysisType.LOCAL)
{
return obj.AddComponent<WorldAnalysisARFoundation>();
}
else if (type == WorldAnalysisType.REST)
{
}
return null;
}
}