Loading Runtime/Scripts/WorldAnalysisARFoundationModuleMesh.cs +1 −1 Original line number Diff line number Diff line Loading @@ -38,7 +38,7 @@ public class WorldAnalysisARFoundationModuleMesh : WorldAnalysisARFoundationModu { XROrigin origin = UnityEngine.Object.FindAnyObjectByType<XROrigin>(); m_trackedObjectManager = origin.gameObject.AddComponent<ARTrackedObjectManager>(); XRReferenceObjectLibrary library = (XRReferenceObjectLibrary) Resources.Load("ARFObjectLibrary"); XRReferenceObjectLibrary library = (XRReferenceObjectLibrary) ScriptableObject.CreateInstance(typeof(XRReferenceObjectLibrary)); m_trackedObjectManager.referenceLibrary = library ; m_trackedMeshesInLibrary = new List<string>(); m_trackedObjectManager.trackedObjectPrefab = (GameObject)Resources.Load("ARFMeshTrackingPrefab"); Loading Loading
Runtime/Scripts/WorldAnalysisARFoundationModuleMesh.cs +1 −1 Original line number Diff line number Diff line Loading @@ -38,7 +38,7 @@ public class WorldAnalysisARFoundationModuleMesh : WorldAnalysisARFoundationModu { XROrigin origin = UnityEngine.Object.FindAnyObjectByType<XROrigin>(); m_trackedObjectManager = origin.gameObject.AddComponent<ARTrackedObjectManager>(); XRReferenceObjectLibrary library = (XRReferenceObjectLibrary) Resources.Load("ARFObjectLibrary"); XRReferenceObjectLibrary library = (XRReferenceObjectLibrary) ScriptableObject.CreateInstance(typeof(XRReferenceObjectLibrary)); m_trackedObjectManager.referenceLibrary = library ; m_trackedMeshesInLibrary = new List<string>(); m_trackedObjectManager.trackedObjectPrefab = (GameObject)Resources.Load("ARFMeshTrackingPrefab"); Loading