//////////////////////////////////////////////////////////////////////////////////////// /** * # Copyright 2022 Centre Tecnològic de Telecomunicacions de Catalunya (CTTC/CERCA) www.cttc.es * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * Author: CTTC/CERCA PONS RU Ricardo Martínez (ricardo.martinez@cttc.es) */ //////////////////////////////////////////////////////////////////////////////////////// #ifndef _PATHCOMP_CJSON_H #define _PATHCOMP_CJSON_H #include #include #include #include /* project version */ #define CJSON_VERSION_MAJOR 1 #define CJSON_VERSION_MINOR 6 #define CJSON_VERSION_PATCH 0 /* cJSON Types: */ #define cJSON_Invalid (0) #define cJSON_False (1 << 0) #define cJSON_True (1 << 1) #define cJSON_NULL (1 << 2) #define cJSON_Number (1 << 3) #define cJSON_String (1 << 4) #define cJSON_Array (1 << 5) #define cJSON_Object (1 << 6) #define cJSON_Raw (1 << 7) /* raw json */ #define cJSON_IsReference 256 #define cJSON_StringIsConst 512 #define CJSON_PUBLIC(type) type #define CJSON_NESTING_LIMIT 1000 /* The cJSON structure: */ typedef struct cJSON { /* next/prev allow you to walk array/object chains. Alternatively, use GetArraySize/GetArrayItem/GetObjectItem */ struct cJSON *next; struct cJSON *prev; /* An array or object item will have a child pointer pointing to a chain of the items in the array/object. */ struct cJSON *child; /* The type of the item, as above. */ int type; /* The item's string, if type==cJSON_String and type == cJSON_Raw */ char *valuestring; /* writing to valueint is DEPRECATED, use cJSON_SetNumberValue instead */ int valueint; /* The item's number, if type==cJSON_Number */ double valuedouble; /* The item's name string, if this item is the child of, or is in the list of subitems of an object. */ char *string; } cJSON; typedef struct cJSON_Hooks { void *(*malloc_fn)(size_t sz); void (*free_fn)(void *ptr); } cJSON_Hooks; typedef int cJSON_bool; /* returns the version of cJSON as a string */ CJSON_PUBLIC(const char*) cJSON_Version(void); /* Supply malloc, realloc and free functions to cJSON */ CJSON_PUBLIC(void) cJSON_InitHooks(cJSON_Hooks* hooks); /* Memory Management: the caller is always responsible to free the results from all variants of cJSON_Parse (with cJSON_Delete) and cJSON_Print (with stdlib free, cJSON_Hooks.free_fn, or cJSON_free as appropriate). The exception is cJSON_PrintPreallocated, where the caller has full responsibility of the buffer. */ /* Supply a block of JSON, and this returns a cJSON object you can interrogate. */ CJSON_PUBLIC(cJSON *) cJSON_Parse(const char *value); /* ParseWithOpts allows you to require (and check) that the JSON is null terminated, and to retrieve the pointer to the final byte parsed. */ /* If you supply a ptr in return_parse_end and parsing fails, then return_parse_end will contain a pointer to the error so will match cJSON_GetErrorPtr(). */ CJSON_PUBLIC(cJSON *) cJSON_ParseWithOpts(const char *value, const char **return_parse_end, cJSON_bool require_null_terminated); /* Render a cJSON entity to text for transfer/storage. */ CJSON_PUBLIC(char *) cJSON_Print(const cJSON *item); /* Render a cJSON entity to text for transfer/storage without any formatting. */ CJSON_PUBLIC(char *) cJSON_PrintUnformatted(const cJSON *item); /* Render a cJSON entity to text using a buffered strategy. prebuffer is a guess at the final size. guessing well reduces reallocation. fmt=0 gives unformatted, =1 gives formatted */ CJSON_PUBLIC(char *) cJSON_PrintBuffered(const cJSON *item, int prebuffer, cJSON_bool fmt); /* Render a cJSON entity to text using a buffer already allocated in memory with given length. Returns 1 on success and 0 on failure. */ /* NOTE: cJSON is not always 100% accurate in estimating how much memory it will use, so to be safe allocate 5 bytes more than you actually need */ CJSON_PUBLIC(cJSON_bool) cJSON_PrintPreallocated(cJSON *item, char *buffer, const int length, const cJSON_bool format); /* Delete a cJSON entity and all subentities. */ CJSON_PUBLIC(void) cJSON_Delete(cJSON *c); /* Returns the number of items in an array (or object). */ CJSON_PUBLIC(int) cJSON_GetArraySize(const cJSON *array); /* Retrieve item number "item" from array "array". Returns NULL if unsuccessful. */ CJSON_PUBLIC(cJSON *) cJSON_GetArrayItem(const cJSON *array, int index); /* Get item "string" from object. Case insensitive. */ CJSON_PUBLIC(cJSON *) cJSON_GetObjectItem(const cJSON * const object, const char * const string); CJSON_PUBLIC(cJSON *) cJSON_GetObjectItemCaseSensitive(const cJSON * const object, const char * const string); CJSON_PUBLIC(cJSON_bool) cJSON_HasObjectItem(const cJSON *object, const char *string); /* For analysing failed parses. This returns a pointer to the parse error. You'll probably need to look a few chars back to make sense of it. Defined when cJSON_Parse() returns 0. 0 when cJSON_Parse() succeeds. */ CJSON_PUBLIC(const char *) cJSON_GetErrorPtr(void); /* These functions check the type of an item */ CJSON_PUBLIC(cJSON_bool) cJSON_IsInvalid(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsFalse(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsTrue(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsBool(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsNull(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsNumber(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsString(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsArray(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsObject(const cJSON * const item); CJSON_PUBLIC(cJSON_bool) cJSON_IsRaw(const cJSON * const item); /* These calls create a cJSON item of the appropriate type. */ CJSON_PUBLIC(cJSON *) cJSON_CreateNull(void); CJSON_PUBLIC(cJSON *) cJSON_CreateTrue(void); CJSON_PUBLIC(cJSON *) cJSON_CreateFalse(void); CJSON_PUBLIC(cJSON *) cJSON_CreateBool(cJSON_bool boolean); CJSON_PUBLIC(cJSON *) cJSON_CreateNumber(double num); CJSON_PUBLIC(cJSON *) cJSON_CreateString(const char *string); /* raw json */ CJSON_PUBLIC(cJSON *) cJSON_CreateRaw(const char *raw); CJSON_PUBLIC(cJSON *) cJSON_CreateArray(void); CJSON_PUBLIC(cJSON *) cJSON_CreateObject(void); /* These utilities create an Array of count items. */ CJSON_PUBLIC(cJSON *) cJSON_CreateIntArray(const int *numbers, int count); CJSON_PUBLIC(cJSON *) cJSON_CreateFloatArray(const float *numbers, int count); CJSON_PUBLIC(cJSON *) cJSON_CreateDoubleArray(const double *numbers, int count); CJSON_PUBLIC(cJSON *) cJSON_CreateStringArray(const char **strings, int count); /* Append item to the specified array/object. */ CJSON_PUBLIC(void) cJSON_AddItemToArray(cJSON *array, cJSON *item); CJSON_PUBLIC(void) cJSON_AddItemToObject(cJSON *object, const char *string, cJSON *item); /* Use this when string is definitely const (i.e. a literal, or as good as), and will definitely survive the cJSON object. * WARNING: When this function was used, make sure to always check that (item->type & cJSON_StringIsConst) is zero before * writing to `item->string` */ CJSON_PUBLIC(void) cJSON_AddItemToObjectCS(cJSON *object, const char *string, cJSON *item); /* Append reference to item to the specified array/object. Use this when you want to add an existing cJSON to a new cJSON, but don't want to corrupt your existing cJSON. */ CJSON_PUBLIC(void) cJSON_AddItemReferenceToArray(cJSON *array, cJSON *item); CJSON_PUBLIC(void) cJSON_AddItemReferenceToObject(cJSON *object, const char *string, cJSON *item); /* Remove/Detatch items from Arrays/Objects. */ CJSON_PUBLIC(cJSON *) cJSON_DetachItemViaPointer(cJSON *parent, cJSON * const item); CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromArray(cJSON *array, int which); CJSON_PUBLIC(void) cJSON_DeleteItemFromArray(cJSON *array, int which); CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObject(cJSON *object, const char *string); CJSON_PUBLIC(cJSON *) cJSON_DetachItemFromObjectCaseSensitive(cJSON *object, const char *string); CJSON_PUBLIC(void) cJSON_DeleteItemFromObject(cJSON *object, const char *string); CJSON_PUBLIC(void) cJSON_DeleteItemFromObjectCaseSensitive(cJSON *object, const char *string); /* Update array items. */ CJSON_PUBLIC(void) cJSON_InsertItemInArray(cJSON *array, int which, cJSON *newitem); /* Shifts pre-existing items to the right. */ CJSON_PUBLIC(cJSON_bool) cJSON_ReplaceItemViaPointer(cJSON * const parent, cJSON * const item, cJSON * replacement); CJSON_PUBLIC(void) cJSON_ReplaceItemInArray(cJSON *array, int which, cJSON *newitem); CJSON_PUBLIC(void) cJSON_ReplaceItemInObject(cJSON *object,const char *string,cJSON *newitem); CJSON_PUBLIC(void) cJSON_ReplaceItemInObjectCaseSensitive(cJSON *object,const char *string,cJSON *newitem); /* Duplicate a cJSON item */ CJSON_PUBLIC(cJSON *) cJSON_Duplicate(const cJSON *item, cJSON_bool recurse); /* Duplicate will create a new, identical cJSON item to the one you pass, in new memory that will need to be released. With recurse!=0, it will duplicate any children connected to the item. The item->next and ->prev pointers are always zero on return from Duplicate. */ /* Recursively compare two cJSON items for equality. If either a or b is NULL or invalid, they will be considered unequal. * case_sensitive determines if object keys are treated case sensitive (1) or case insensitive (0) */ CJSON_PUBLIC(cJSON_bool) cJSON_Compare(const cJSON * const a, const cJSON * const b, const cJSON_bool case_sensitive); CJSON_PUBLIC(void) cJSON_Minify(char *json); /* Macros for creating things quickly. */ #define cJSON_AddNullToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateNull()) #define cJSON_AddTrueToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateTrue()) #define cJSON_AddFalseToObject(object,name) cJSON_AddItemToObject(object, name, cJSON_CreateFalse()) #define cJSON_AddBoolToObject(object,name,b) cJSON_AddItemToObject(object, name, cJSON_CreateBool(b)) #define cJSON_AddNumberToObject(object,name,n) cJSON_AddItemToObject(object, name, cJSON_CreateNumber(n)) #define cJSON_AddStringToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateString(s)) #define cJSON_AddRawToObject(object,name,s) cJSON_AddItemToObject(object, name, cJSON_CreateRaw(s)) /* When assigning an integer value, it needs to be propagated to valuedouble too. */ #define cJSON_SetIntValue(object, number) ((object) ? (object)->valueint = (object)->valuedouble = (number) : (number)) /* helper for the cJSON_SetNumberValue macro */ CJSON_PUBLIC(double) cJSON_SetNumberHelper(cJSON *object, double number); #define cJSON_SetNumberValue(object, number) ((object != NULL) ? cJSON_SetNumberHelper(object, (double)number) : (number)) /* Macro for iterating over an array or object */ #define cJSON_ArrayForEach(element, array) for(element = (array != NULL) ? (array)->child : NULL; element != NULL; element = element->next) /* malloc/free objects using the malloc/free functions that have been set with cJSON_InitHooks */ CJSON_PUBLIC(void *) cJSON_malloc(size_t size); CJSON_PUBLIC(void) cJSON_free(void *object); #endif