From e34a64d96dc0e625955d30535e4b6df66651eb77 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Je=CC=81re=CC=81my=20Lacoche?= <jeremy.lacoche@orange.com> Date: Sun, 9 Mar 2025 18:37:04 +0100 Subject: [PATCH] Ping game object when generating virtual counterpart from graph editor window --- Editor/Scripts/Windows/GraphEditorWindow.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Editor/Scripts/Windows/GraphEditorWindow.cs b/Editor/Scripts/Windows/GraphEditorWindow.cs index e1a8314..cbe39a2 100644 --- a/Editor/Scripts/Windows/GraphEditorWindow.cs +++ b/Editor/Scripts/Windows/GraphEditorWindow.cs @@ -1352,6 +1352,8 @@ namespace ETSI.ARF.WorldStorage.Editor.Windows visual.transform.SetPositionAndRotation(pos, Quaternion.Euler(rot)); } + Selection.activeGameObject = visual ; + EditorGUIUtility.PingObject(visual); visual.transform.Find("Canvas/Text").GetComponent<TextMeshProUGUI>().text = $"Name: { name }\nUUID: { UUID }"; return visual; -- GitLab