From e34a64d96dc0e625955d30535e4b6df66651eb77 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Je=CC=81re=CC=81my=20Lacoche?= <jeremy.lacoche@orange.com>
Date: Sun, 9 Mar 2025 18:37:04 +0100
Subject: [PATCH] Ping game object when generating virtual counterpart from
 graph editor window

---
 Editor/Scripts/Windows/GraphEditorWindow.cs | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/Editor/Scripts/Windows/GraphEditorWindow.cs b/Editor/Scripts/Windows/GraphEditorWindow.cs
index e1a8314..cbe39a2 100644
--- a/Editor/Scripts/Windows/GraphEditorWindow.cs
+++ b/Editor/Scripts/Windows/GraphEditorWindow.cs
@@ -1352,6 +1352,8 @@ namespace ETSI.ARF.WorldStorage.Editor.Windows
                 visual.transform.SetPositionAndRotation(pos, Quaternion.Euler(rot));
             }
 
+            Selection.activeGameObject = visual ;
+            EditorGUIUtility.PingObject(visual);
 
             visual.transform.Find("Canvas/Text").GetComponent<TextMeshProUGUI>().text = $"Name: { name }\nUUID: { UUID }";
             return visual;
-- 
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