From 0d96fd059d78169180340d0c3be825ee36e9dab3 Mon Sep 17 00:00:00 2001
From: Sylvain Renault <sylvain.renault@hhi.fraunhofer.de>
Date: Mon, 26 Sep 2022 12:06:40 +0000
Subject: [PATCH] Aktualisieren README.md, Images/UnityEditor.png,
 Images/ValidationScene.png Dateien

---
 Images/{UnityEditor.PNG => UnityEditor.png}      | Bin
 .../{ValidationScene.PNG => ValidationScene.png} | Bin
 README.md                                        |  15 +++++++++++++--
 3 files changed, 13 insertions(+), 2 deletions(-)
 rename Images/{UnityEditor.PNG => UnityEditor.png} (100%)
 rename Images/{ValidationScene.PNG => ValidationScene.png} (100%)

diff --git a/Images/UnityEditor.PNG b/Images/UnityEditor.png
similarity index 100%
rename from Images/UnityEditor.PNG
rename to Images/UnityEditor.png
diff --git a/Images/ValidationScene.PNG b/Images/ValidationScene.png
similarity index 100%
rename from Images/ValidationScene.PNG
rename to Images/ValidationScene.png
diff --git a/README.md b/README.md
index 9b93467..613f1de 100644
--- a/README.md
+++ b/README.md
@@ -28,16 +28,27 @@ or clone the repo updating the submodules directly:
 
 Once it's done, you can open your project from the Unity Hub, the project was coded in Unity 2021.3.0 and 
 
+# Test Scenario (Unity Scene)
+This repo is used to demonstrate and to show the usage of the World Storage API in relation with UI functionalities given by the Unity editor. The project uses for this the inspector and graph windows techniques. The Unity project can be found here:
+
+.\Assets\ETSI.ARF\ARF World Storage API\Scenes\WorldStorageSample.unity
+
+The project uses the 'Museum' scenario wit a statue as described in the GS 005 documentation.
+
+<img src="Images/ValidationScene.png"  width=50% height=50%>
+
 # Description of UI / editor functions
 This Unity Editor module allows the user to author the World Storage through various ways. To interact with a server hosting an implementation of the World Storage, the user first must create an Unity object "World Storage Server" via the contextual menu (Create -> ARF World Storage -> Create Server) and then fill the corresponding informations (name, URL, port...).
+
 <img src="Images/WorldStorageObject.png"  width=35% height=35%>
 
 ## World Storage Window
 
 Through the Unity inspector of the World Storage Server, the user can click on the `Open World Storage Window...` button. This opens the authoring tool for the corresponding World Storage. 
 
-<mark>In this editor, the user has access to...
-TODO</mark>
+<img src="Images/UnityEditor.png"  width=60% height=60%>
+
+
 
 ## World Graph Window
 <img src="Images/GraphEditor.png"  width=60% height=60%>
-- 
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