using UnityEngine;
///
/// Create a WA instance into the scene based on a type
///
public class WorldAnalysisInstance : MonoBehaviour
{
///
/// Types of World Analysis to Use
///
public WorldAnalysisFactory.WorldAnalysisType _WorldAnalysisType;
///
/// The token to use for the REST request
///
static public string token = "dev";
///
/// The sessionID to use for the REST request
///
static public string sessionID = "ARF-STF669";
// Start is called before the first frame update
protected void Awake()
{
if (_WorldAnalysisType != WorldAnalysisFactory.WorldAnalysisType.MANUAL) WorldAnalysisFactory.CreateWorldAnalysis(_WorldAnalysisType, this.gameObject);
}
}