using UnityEngine; public class RayCastSelection : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0) || (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began)) { Raycast(); } } void Raycast() { Ray ray; // Determine if it's a mouse click or touch if (Input.touchCount > 0) { ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position); } else { ray = Camera.main.ScreenPointToRay(Input.mousePosition); } RaycastHit hit; if (Physics.Raycast(ray, out hit)) { // Add your logic here for what happens when the raycast hits an object hit.collider.gameObject.SendMessage("Interact", SendMessageOptions.DontRequireReceiver); } } }