using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnchorTrackableReferenceNode : MonoBehaviour { /// <summary> /// UUID of the node or trackable /// </summary> public string _ARFNodeUUID; /// <summary> /// Validity in milliseconds for a subscription to the WA /// </summary> public int _ValiditySubscription = 100000; [SerializeField] private List<GameObject> objectsToDeactivate; // Start is called before the first frame update IEnumerator Start() { foreach (Transform child in transform) { child.gameObject.SetActive(false); } yield return new WaitForSeconds(5.0f); // wait for initialization : not perfect way int validity = _ValiditySubscription; System.Guid subscriptionUUID; Debug.Log("UUID to subscribe : " + _ARFNodeUUID); WorldAnalysisInterface.Instance.SubscribeToPose(null, new System.Guid(_ARFNodeUUID) , ETSI.ARF.OpenAPI.WorldAnalysis.Mode_WorldAnalysis.DEVICE_TO_TRACKABLES, PoseCallback, ref validity, out subscriptionUUID); //TODO : find a value for the token parameter. } /// <summary> /// The callback function used in the susbscription method. It instantiate a prefab or update its pose based on the current situation. /// </summary> /// <param name="result"></param> /// <param name="pose"> The pose to update in the SM</param> public void PoseCallback(WorldAnalysisInterface.PoseEstimationResult result, ETSI.ARF.OpenAPI.WorldAnalysis.Pose pose) { foreach (Transform child in transform) { if (!objectsToDeactivate.Contains(child.gameObject)) { child.gameObject.SetActive(true); } } if (pose.Value.Type == ETSI.ARF.OpenAPI.WorldAnalysis.PoseValueType.VECTOR_QUATERNION) { ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue value = (ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue)pose.Value; transform.position = WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(value.Position); transform.rotation = WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(value.Rotation); } else { Debug.LogWarning("Pose value type not supported yet :" + pose.Value.Type); // Todo : manage other types } } }