#if UNITY_IOS using System.IO; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode; public class EnableFileSharingPostBuildProcessor { [PostProcessBuild] public static void ChangeXcodePlist(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Get plist string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); // Get root PlistElementDict rootDict = plist.root; rootDict.SetBoolean("UIFileSharingEnabled", true); // Write to file File.WriteAllText(plistPath, plist.WriteToString()); } } } #endif