using ETSI.ARF.OpenAPI.WorldAnalysis; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnchorTrackableReferenceNode : MonoBehaviour { /// <summary> /// Thread safe if using websockets... /// </summary> public bool isThreadSafe = false; /// <summary> /// UUID of the node or trackable /// </summary> public string _ARFNodeUUID; /// <summary> /// Validity in milliseconds for a subscription to the WA /// </summary> public int _ValiditySubscription = 100000; [Space(8)] [SerializeField] private bool deactivateAfterStart = true; [SerializeField] private List<GameObject> objectsToDeactivate; // Thread safe bool updateVisibility = false; bool updateTransformMatrix = false; bool updateTransformQuat = false; System.Guid subscriptionUUID = Guid.Empty; Matrix4x4 matrix; ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue quat; // Start is called before the first frame update IEnumerator Start() { if (deactivateAfterStart) foreach (Transform child in transform) { child.gameObject.SetActive(false); } yield return new WaitForSeconds(5.0f); // wait for initialization : not perfect way int validity = _ValiditySubscription; Debug.Log("UUID to subscribe : " + _ARFNodeUUID); // test //Guid parentUUID = new Guid("6a555bf1-fceb-4a8c-a648-191087ad1b21"); //WorldAnalysisInterface.Instance.SubscribeToPose(WorldAnalysisInstance.token + "," + parentUUID.ToString(), new System.Guid(_ARFNodeUUID), ETSI.ARF.OpenAPI.WorldAnalysis.Mode_WorldAnalysis.DEVICE_TO_TRACKABLES, PoseCallbackThreadSafe, ref validity, out subscriptionUUID); if (isThreadSafe) WorldAnalysisInterface.Instance.SubscribeToPose(WorldAnalysisInstance.token, new System.Guid(_ARFNodeUUID), ETSI.ARF.OpenAPI.WorldAnalysis.Mode_WorldAnalysis.DEVICE_TO_TRACKABLES, PoseCallbackThreadSafe, ref validity, out subscriptionUUID); else WorldAnalysisInterface.Instance.SubscribeToPose(WorldAnalysisInstance.token, new System.Guid(_ARFNodeUUID), ETSI.ARF.OpenAPI.WorldAnalysis.Mode_WorldAnalysis.DEVICE_TO_TRACKABLES, PoseCallback, ref validity, out subscriptionUUID); } private void OnDestroy() { if (subscriptionUUID != Guid.Empty) WorldAnalysisInterface.Instance.UnsubscribeFromPose(subscriptionUUID); subscriptionUUID = Guid.Empty; } bool nowVisible = false; private void FixedUpdate() { // Thread safe if (deactivateAfterStart) if (updateVisibility && !nowVisible) { updateVisibility = false; foreach (GameObject o in objectsToDeactivate) { o.SetActive(true); } nowVisible = true; } } private void Update() { // Thread safe if (updateTransformMatrix) { updateTransformMatrix = false; transform.SetPositionAndRotation(matrix.GetPosition(), matrix.rotation); //transform.position = matrix.GetPosition(); // only pos } else if (updateTransformQuat) { updateTransformQuat = false; transform.position = WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(quat.Position); transform.rotation = WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(quat.Rotation); } } /// <summary> /// The callback function used in the susbscription method. It instantiate a prefab or update its pose based on the current situation. /// </summary> /// <param name="result"></param> /// <param name="pose"> The pose to update in the SM</param> public void PoseCallback(WorldAnalysisInterface.PoseEstimationResult result, ETSI.ARF.OpenAPI.WorldAnalysis.Pose pose) { foreach (Transform child in transform) { if (!objectsToDeactivate.Contains(child.gameObject)) { child.gameObject.SetActive(true); } } if (pose.Value.Type == ETSI.ARF.OpenAPI.WorldAnalysis.PoseValueType.MATRIX) { ETSI.ARF.OpenAPI.WorldAnalysis.MatrixPoseValue value = (ETSI.ARF.OpenAPI.WorldAnalysis.MatrixPoseValue)pose.Value; if (value.Transform.Count == 16) { transform.SetPositionAndRotation(matrix.GetPosition(), matrix.rotation); } else { // Ignore a wrong pose } } else if (pose.Value.Type == ETSI.ARF.OpenAPI.WorldAnalysis.PoseValueType.VECTOR_QUATERNION) { ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue value = (ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue)pose.Value; transform.position = WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(value.Position); transform.rotation = WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(value.Rotation); } else { Debug.LogWarning("Pose value type not supported yet :" + pose.Value.Type); // Todo : manage other types } } public void PoseCallbackThreadSafe(WorldAnalysisInterface.PoseEstimationResult result, ETSI.ARF.OpenAPI.WorldAnalysis.Pose pose) { updateVisibility = true; if (pose.Value.Type == PoseValueType.MATRIX) { // Workaround (Thread safe) //MatrixPoseValue m = (MatrixPoseValue)pose.Value; string v = JsonConvert.SerializeObject(pose.Value); MatrixPoseValue value = JsonConvert.DeserializeObject<MatrixPoseValue>(v); if (value.Transform.Count == 16) { matrix = WorldAnalysisUnityHelper.ConvertETSIARFTransform3DToUnity(value.Transform); updateTransformMatrix = true; } else { // Ignore a wrong pose } } else if (pose.Value.Type == ETSI.ARF.OpenAPI.WorldAnalysis.PoseValueType.VECTOR_QUATERNION) { // Workaround (Thread safe) //VectorQuaternionPoseValue value = (ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue)pose.Value; string v = JsonConvert.SerializeObject(pose.Value); quat = JsonConvert.DeserializeObject<VectorQuaternionPoseValue>(v); updateTransformQuat = true; } else { Debug.LogWarning("Pose value type not supported yet :" + pose.Value.Type); // Todo : manage other types } } }