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Dictionary<string, Transform> m_trackablesAndAnchorsInARScene; + + /// <summary> + /// Current world analysis + /// </summary> + private WorldAnalysisInterface m_worldAnalysis; + + /// <summary> + /// Unity Start Method + /// </summary> + protected async void Start() + { + m_trackablesAndAnchorsInARScene = new Dictionary<string, Transform>(); + await LoadGltfBinaryFromMemory(); + Transform loaded = this.transform.GetChild(0); + FindWorldStorageTransform(loaded); + m_worldAnalysis = WorldAnalysisFactory.CreateWorldAnalysis(_WorldAnalysisType, this.gameObject); + //Subscribe + foreach(KeyValuePair<string , Transform> toSubscribe in m_trackablesAndAnchorsInARScene) + { + int validity = 100000; //10s + string subscriptionUUID; + // TODO : if only one : subscribeToPose, if multiple subscribetoPoses + m_worldAnalysis.SubscribeToPose(null, toSubscribe.Key, ETSI.ARF.OpenAPI.WorldAnalysis.Mode_WorldAnalysis.DEVICE_TO_TRACKABLES, PoseCallback, ref validity, out subscriptionUUID); //TODO : find a value for the token parameter. + } + } + + /// <summary> + /// The callback function used in the susbscription method. It instantiate a prefab or update its pose based on the current situation. + /// </summary> + /// <param name="result"></param> + /// <param name="pose"> The pose to update in the SM</param> + public void PoseCallback(WorldAnalysisInterface.PoseEstimationResult result, ETSI.ARF.OpenAPI.WorldAnalysis.Pose pose) + { + if (pose.EstimationState != ETSI.ARF.OpenAPI.WorldAnalysis.PoseEstimationState.OK) + { + Debug.Log("State Not Ok for " + pose.Uuid + " "+ pose.EstimationState.ToString() + " " + pose.InstructionInfo); + return; + } + + if (pose.Value.Type == ETSI.ARF.OpenAPI.WorldAnalysis.PoseValueType.VECTOR_QUATERNION) + { + ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue value = (ETSI.ARF.OpenAPI.WorldAnalysis.VectorQuaternionPoseValue)pose.Value; + if (m_trackablesAndAnchorsInARScene.ContainsKey(pose.Uuid.ToString())) + { + m_trackablesAndAnchorsInARScene[pose.Uuid.ToString()].transform.position = WorldAnalysisUnityHelper.ConvertETSIVector3ToUnity(value.Position); + m_trackablesAndAnchorsInARScene[pose.Uuid.ToString()].transform.rotation = WorldAnalysisUnityHelper.ConvertETSIARFQuaternionToUnity(value.Rotation); + } + else + { + Debug.LogWarning("Callback for unwanted uuid"); + } + } + else + { + Debug.LogWarning("Pose value type not supported yet :" +pose.Value.Type); // Todo : manage other types + } + } + + + /// <summary> + /// Load a GLTF from local memory according to _PathToGLTF + /// </summary> + /// <returns>ascync method</returns> + protected async Task LoadGltfBinaryFromMemory() + { +#if UNITY_EDITOR + string prefix = Application.streamingAssetsPath; +#else + string prefix = Application.persistentDataPath; +#endif + var filePath = prefix + "/" + _PathToGLTF; + + Debug.Log("PATH : " + filePath); + + byte[] data = File.ReadAllBytes(filePath); + Debug.Log("File Size " + data.Length); + var gltf = new GltfImport(); + bool success = await gltf.LoadGltfBinary( + data, + // The URI of the original data is important for resolving relative URIs 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