Loading Assets/ISG-ARF/HHI/Scenes/ExampleServerMaintenance HHI.unity +7 −7 Original line number Diff line number Diff line Loading @@ -3137,7 +3137,7 @@ BoxCollider: m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 m_Enabled: 0 serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} Loading Loading @@ -7508,7 +7508,7 @@ Transform: m_GameObject: {fileID: 578729963} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -4.22, y: 0, z: -3.43} m_LocalPosition: {x: -4.22, y: 0, z: -3.26} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 1 m_Children: [] Loading Loading @@ -13237,7 +13237,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.x value: 4.124 value: 3.74 objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.y Loading @@ -13245,7 +13245,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.z value: 3.56 value: 3.18 objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalRotation.w Loading Loading @@ -18823,7 +18823,7 @@ Transform: m_GameObject: {fileID: 1483690224} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -28.49, y: 0, z: 5.1} m_LocalPosition: {x: -28.3, y: 0, z: 4.79} m_LocalScale: {x: 0.9, y: 0.9, z: 0.9} m_ConstrainProportionsScale: 1 m_Children: Loading Loading @@ -19783,7 +19783,7 @@ Transform: m_GameObject: {fileID: 1567633173} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -24.96, y: 0, z: 7.73} m_LocalPosition: {x: -24.96, y: 0, z: 7.3} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 1 m_Children: Loading Loading @@ -21779,7 +21779,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5799561996261335259, guid: b69957b197a55024f8014f6751c0a7a9, type: 3} propertyPath: m_LocalPosition.z value: -1.21 value: -1.53 objectReference: {fileID: 0} - target: {fileID: 5799561996261335259, guid: b69957b197a55024f8014f6751c0a7a9, type: 3} propertyPath: m_LocalRotation.w Assets/ISG-ARF/HHI/Scripts/NavigationSimulation.cs +3 −3 Original line number Diff line number Diff line Loading @@ -46,18 +46,18 @@ public class NavigationSimulation : MonoBehaviour // Check if the collided object is the current checkpoint string n = checkpoints[currentCheckpointIndex].name; int id = int.Parse(collision.gameObject.name.Split(' ')[2]); int id_content = int.Parse(checkpoints[currentCheckpointIndex].name.Split(' ')[1]); int id = int.Parse(collision.gameObject.name.Split(' ')[2]); if (id == id_content) { // Deactivate the current checkpoint if (currentCheckpointIndex != 0) DeactivateCheckpoint(currentCheckpointIndex); if (currentCheckpointIndex > 0) DeactivateCheckpoint(currentCheckpointIndex); // Check if there are more checkpoints if (currentCheckpointIndex < checkpoints.Length) { if (currentCheckpointIndex < checkpoints.Length - 1) currentCheckpointIndex++; currentCheckpointIndex++; // Activate the next checkpoint checkpointText.text = "Checkpoint " + currentCheckpointIndex; Loading Assets/Plugins/Android/proguard-user.txt +17 −0 Original line number Diff line number Diff line Loading @@ -83,3 +83,20 @@ -keep class com.google.android.gms.tasks.** { *; } ### Module Progurad Rules ends ### ### Module Progurad Rules starts ### ## Default ## -keep class com.unity3d.plugin.* { *; } ## LocationModule ## -keep class com.google.android.gms.common.** { *; } -keep class com.google.android.gms.location.** { *; } -keep class com.google.android.gms.tasks.** { *; } ## AuthenticationModule ## -keep class com.google.android.gms.common.** { *; } -keep class com.google.android.gms.auth.** { *; } -keep class com.google.android.gms.tasks.** { *; } ### Module Progurad Rules ends ### Loading
Assets/ISG-ARF/HHI/Scenes/ExampleServerMaintenance HHI.unity +7 −7 Original line number Diff line number Diff line Loading @@ -3137,7 +3137,7 @@ BoxCollider: m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 m_Enabled: 0 serializedVersion: 3 m_Size: {x: 1, y: 1, z: 1} m_Center: {x: 0, y: 0, z: 0} Loading Loading @@ -7508,7 +7508,7 @@ Transform: m_GameObject: {fileID: 578729963} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -4.22, y: 0, z: -3.43} m_LocalPosition: {x: -4.22, y: 0, z: -3.26} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 1 m_Children: [] Loading Loading @@ -13237,7 +13237,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.x value: 4.124 value: 3.74 objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.y Loading @@ -13245,7 +13245,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalPosition.z value: 3.56 value: 3.18 objectReference: {fileID: 0} - target: {fileID: 4960913308518330449, guid: 963b966102b143644ae6021e9ea1d4d4, type: 3} propertyPath: m_LocalRotation.w Loading Loading @@ -18823,7 +18823,7 @@ Transform: m_GameObject: {fileID: 1483690224} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -28.49, y: 0, z: 5.1} m_LocalPosition: {x: -28.3, y: 0, z: 4.79} m_LocalScale: {x: 0.9, y: 0.9, z: 0.9} m_ConstrainProportionsScale: 1 m_Children: Loading Loading @@ -19783,7 +19783,7 @@ Transform: m_GameObject: {fileID: 1567633173} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -24.96, y: 0, z: 7.73} m_LocalPosition: {x: -24.96, y: 0, z: 7.3} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 1 m_Children: Loading Loading @@ -21779,7 +21779,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 5799561996261335259, guid: b69957b197a55024f8014f6751c0a7a9, type: 3} propertyPath: m_LocalPosition.z value: -1.21 value: -1.53 objectReference: {fileID: 0} - target: {fileID: 5799561996261335259, guid: b69957b197a55024f8014f6751c0a7a9, type: 3} propertyPath: m_LocalRotation.w
Assets/ISG-ARF/HHI/Scripts/NavigationSimulation.cs +3 −3 Original line number Diff line number Diff line Loading @@ -46,18 +46,18 @@ public class NavigationSimulation : MonoBehaviour // Check if the collided object is the current checkpoint string n = checkpoints[currentCheckpointIndex].name; int id = int.Parse(collision.gameObject.name.Split(' ')[2]); int id_content = int.Parse(checkpoints[currentCheckpointIndex].name.Split(' ')[1]); int id = int.Parse(collision.gameObject.name.Split(' ')[2]); if (id == id_content) { // Deactivate the current checkpoint if (currentCheckpointIndex != 0) DeactivateCheckpoint(currentCheckpointIndex); if (currentCheckpointIndex > 0) DeactivateCheckpoint(currentCheckpointIndex); // Check if there are more checkpoints if (currentCheckpointIndex < checkpoints.Length) { if (currentCheckpointIndex < checkpoints.Length - 1) currentCheckpointIndex++; currentCheckpointIndex++; // Activate the next checkpoint checkpointText.text = "Checkpoint " + currentCheckpointIndex; Loading
Assets/Plugins/Android/proguard-user.txt +17 −0 Original line number Diff line number Diff line Loading @@ -83,3 +83,20 @@ -keep class com.google.android.gms.tasks.** { *; } ### Module Progurad Rules ends ### ### Module Progurad Rules starts ### ## Default ## -keep class com.unity3d.plugin.* { *; } ## LocationModule ## -keep class com.google.android.gms.common.** { *; } -keep class com.google.android.gms.location.** { *; } -keep class com.google.android.gms.tasks.** { *; } ## AuthenticationModule ## -keep class com.google.android.gms.common.** { *; } -keep class com.google.android.gms.auth.** { *; } -keep class com.google.android.gms.tasks.** { *; } ### Module Progurad Rules ends ###