using UnityEngine;

/// <summary>
/// Create a WA instance into the scene based on a type
/// </summary>
public class WorldAnalysInstance : MonoBehaviour
{
    /// <summary>
    /// Types of World Analysis to Use
    /// </summary>
    public WorldAnalysisFactory.WorldAnalysisType _WorldAnalysisType;

    // Start is called before the first frame update
    protected void Awake()
    {
        WorldAnalysisFactory.CreateWorldAnalysis(_WorldAnalysisType, this.gameObject);
    }
}