using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ETSI.ARF.OpenAPI.WorldStorage;
using Newtonsoft.Json.Utilities;

public class WorldStorageForceIL2CPP : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        // force integration of RelocObjects in IL2CPP to avoir compilation errors
        AotHelper.EnsureList<RelocObjects>();
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
