using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RotateAnim : MonoBehaviour
{
    public float rotationSpeed = 10f; // Speed of rotation in degrees per second

    // Update is called once per frame
    void Update()
    {
        // Rotate the transform around the y-axis
        transform.Rotate(0f, rotationSpeed * Time.deltaTime, 0f);
    }
}
